Publications

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Papers in order of date published LATEST to EARLIEST:


15) Exploring Cooperation with Social Machines

From a messaging structure that is complex, multiplexed and much of the time asynchronous, conditions emerge that disrupt symmetry of information exchange. People thus encounter circumstances that seem unpredictable given the information available to them, resulting in limited or failed cooperation and consequent quality of outcomes. We explore the role of Social Machines to support, change, and enhance human cooperation within a blended reality context.

The 4th International Workshop on the Theory and Practice of Social Machines (SOCM 2016) Observing social machines on the Web. April 11, 2016, Montreal, Canada

14) Cooperating with Algorithms in the Workplace

Cooperation is disrupted when people are bound by scripts, processes and algorithms that are inflexible and restrict their agency to solve problems and complete tasks. We suggest increasing trust in humans as a management strategy to foster cooperation with analog and digital algorithms, and productions in the workplace.

The 19th ACM conference on Computer-Supported Cooperative Work and Social Computing (CSCW). February 27–March 2, 2016, San Francisco, CA, USA Workshop on "Algorithms at Work"

13) New Technologies and Mixed-Use Convergence: How Humans and Algorithms are Adapting to Each Other

We examine the current state of 'mixed-use' new technologies integration with legacy systems, and whether the human assistance required to complete tasks and processes could function as a training ground for future smart systems, or whether increasing 'co-dependence with' or 'training of' algorithmic systems, enhancing task completion and inadvertently educating systems in human behaviour and intelligence, will simply subsume people into the algorithmic landscape.

21st IEEE International Symposium on Technology and Society (ISTAS 2015), Dublin, Ireland, November 11–12, 2015


12) Extending Driver-Vehicle Interface Research Into the Mobile Device Commons: Transitioning to (nondriving) passengers and their vehicles

When humans, as passengers in semiautomated or automated vehicles, are no longer directly responsible for human-human/interpersonal communication and negotiation, new interactive paradigms must be considered and designed to protect people in manually controlled cars and VRUs within shared road space. Thus, automotive user interface research must also formally extend outward to include intervehicular interaction rather than being limited to the mainly intravehicular environment, as is the present case. In this article, we will examine broader issues of user interface (UI) consistency in vehicular contexts and present recommendations for future automotive UI research.

IEEE CES Magazine, Vol. 4, Issue 4, Date: Oct. 2015 (10/2015), pp. 101-106


11) Toward a Multiuser Social Augmented Reality Experience: Shared Pathway Experiences via Multichannel Applications

At the moment, AR is based on fixed navigational pathways and single narratives without regard for broader context or history. We encourage UE development for AR to provide environments for sociability, shared stories, and shared experiences.


IEEE Consumer Electronics Magazine, Vol. 4, Issue 2, Date: April 2015


10) Resolving Multiplexed Automotive Communications: Applied Agency and the Social Car

In this article, we explore the impact of discontinuities within PoSR as we examine the next layer of integration of the automobile as a communications device in society. In particular, we explore the need to develop software for the social automobile that encapsulates a concept of agency on the part of drivers and other automobiles.


IEEE Technology and Society Magazine, Vol. 34, Issue 1, Date: spring 2015


9) Cooperation Between Humans and Robots: Applied Agency in Autonomous Processes

Rather than inserting robots into environments simply to complete pre-programmed tasks, we suggest that robots will function most successfully as cooperative partners with humans in environments where they are required. We examine Rethink Robotics' Baxter robot as an excellent example of a cooperative robot.


10th ACM/IEEE International Conference on Human-Robot Interaction. Workshop on The Emerging Policy and Ethics of Human Robot Interaction, Mar 2, 2015, Portland, OR, USA


8) Asynchronous Adaptations to Complex Social Interactions

In this article we explore how multiplexed networked individuated communications are creating new contexts for human behavior within communities, particularly noting the shift from synchronous to asynchronous communication as an adaptation.


IEEE Technology and Society Magazine, Vol. 32, Issue 4, Date: winter 2013


7) Watching Me, Watching You. (Process Surveillance and Agency in the Workplace)

We explore the use of Thing Theory to implement a partial means of implementing mutual surveillance between management and workers to increase human agency while developing more adaptive and efficient business processes.


IEEE Conference on International Symposium on Technology and Society (ISTAS 13) Toronto, Canada, June 2013


6) Thing Theory: Connecting Humans to Location-Aware Smart Environments

We explore how PolySocial Reality (PoSR), a framework for representing how people, devices and communication technologies interrelate, can be applied to developing use cases within integrated IoT and Smart Environment paradigms, giving special consideration to the nature of location-aware messaging from sensors, and the resultant data collection.


IEEE Conference on Intelligent User Interfaces (IUI 2013) IUI Workshop on Location Awareness for Mixed and Dual Reality (LAMDa) Santa Monica, CA, March 2013


5) Visualizing PolySocial Reality

We intend to use PoSR to describe and analyse principles underlying instantiations of the emergent ‘network’ comprised by the union of all individual networks, such that patterns in an overall graph representing these can be identified, node-centric projections examined, and sub-graphs compared.

First international workshop on Just-in-time Sociology (JITSO 2012) Lausanne, December 2012


4) Applied Agency: Resolving Multiplexed Communication in Automobiles

We explore the transition to greater sociability concerning automobiles in the context of communications being more fully integrated into their systems. In particular, we examine the consequences of the emergent network that results from interaction between cars, drivers, passengers, pedestrians and locations.

Adjunct Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI '12) Automotive UI 2012 Workshop on The Social Car (socially-inspired C2X interaction) Portsmouth, New Hampshire, October 2012 Frame pp. 163-167, actual document pp. 153-156

3) PolySocial Reality: Prospects for Extending User Capabilities Beyond Mixed, Dual and Blended Reality

We discuss ways that developers can use PolySocial Reality (PoSR) to represent a more complete complex structural model of individuals interacting within multiple environments.

IEEE Conference on Intelligent User Interfaces (IUI 2012) IUI Workshop on Location Awareness for Mixed and Dual Reality (LAMDa) Lisbon, February 2012


2) Pervasive Computing in Time and Space: The Culture and Context of 'Place' Integration

We consider some possible broad changes that may impact society as a whole as a result of widespread integration of full-spectrum deployed pervasive computing technologies. Our approach considers design challenges for successfully developing and integrating pervasive technologies into culture and society.

IEEE 7th Annual Conference on Intelligent Environments (IE'11) Workshop A3: User modelling and Social Perspectives Nottingham, UK, July, 2011


1) A Cultural Perspective on Mixed, Dual and Blended Reality

This paper is an anthropological perspective on the impact of Dual, Mixed Reality and 'PolySocial Reality' (PoSR) on Location Awareness and other applications in Smart Environments.

IEEE Conference on Intelligent User Interfaces (IUI 2011) • IUI Workshop on Location Awareness for Mixed and Dual Reality (LAMDa) • Palo Alto, 13 February 2011

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